DF2014:Forest retreat

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This article is about the current version of DF.

Forest retreats (î, ) are sites created by elf civilizations. These are little more than various large unnatural looking trees given particular importance by their inhabitants, with the elves living and conducting business from the canopy. They also tend to have orchards.

Features of retreats include tree houses, shaping trees, market trees, tavern trees and the Home Tree. Tree houses are quite literally that, large trees with floor like structures made of branches where elven citizens loiter around. Shaping trees are used for producing naturally-grown wooden finished goods and tend to have assorted imported items littering the canopy, even including foreign clothing too big for them to wear. Market trees are their equivalent to shops. Unlike most features, market trees tend to have various market stalls set up underneath the tree instead of in the canopy. Tavern trees are similair to market trees with tables and chairs instruments and a tavern keeper underneath a huge flat canopy growing out from a single trunk (and they can be truly enormous). The Home Tree is where the local religious leaders and other nobles can be found and they contain large circle shaped "node like" structures spreading out away from the tree with paths of branches leading to them from the tree. Sadly, you can't conquer the pesky little tree-huggers by claiming the site for yourself and kicking everyone off the Home Tree, unlike with taking over a hamlet.Bug:8001

A tree house in elven forest retreat with some inhabitants. It is possible to stand on the branches and on trunk. It may be required to use Climber skill or to jump from the hill's edge, in order to talk with locals.
General World Generation (Basic / Advanced / Rejections) - Map legend
Climate - Surroundings - Civilization - Holdings - Calendar - World activities
Biomes Chasm - Desert - Forest - Glacier - Grassland - Lake - Mountain
Murky pool - Ocean - River - Savanna - Shrubland - Tundra - Wetland
Underground Cavern - Magma sea - Underworld
Features Aquifer - Brook - Deep pit - Island - Magma pool
Passage - Road - Tunnel - Volcano - Waterfall
Sites Camp - Cave - Dark fortress - Dark pit - Forest retreat - Fortress - Hamlet - Hillock
Labyrinth - Lair - Mountain halls - Ruins - Shrine - Tomb - Tower - Town - Vault
Structures Catacombs - Dungeon - Keep - Library - Market - Mead hall
Sewer - Tavern - Temple - Tomb - Underworld spire
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