v0.31 Talk:Carp

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[edit] Organization

I liked the "D for Dwarfhumor" part from the 40d Article but I think it belongs on the bottom of the page instead of the top. The format of the previous article made it look like the entire article was Dwarf Humor, when only the very top was.Kenji 03 15:01, 8 April 2010 (UTC)

[edit] Accuracy

The newly added content of this page seems suspect - looking at the raws for FISH_CARP, I do not see any references to damage amounts of "1-6". Additionally, a previous test in Arena mode showed that while Carp do cause dwarves to dodge into the water, they don't inflict any significant damage, instead simply resulting in the dwarf drowning. --Quietust 15:52, 8 April 2010 (UTC)

The whole copied/pasted section from 40d is suspect, as are many of the other references. With an admitted tinge from nostalgia, I'm hiding/editing all such references unless/until the community agrees that they are still as dangerous as before. If someone wants scary carp, they may have to play 40d - and unless carp are scary in 30.01, there's no reason to pretend they are, or ever were.--Albedo 18:15, 8 April 2010 (UTC)
In the interest of science I have run a bunch of tests on carps vs. dwarves in the arena. Here's what I have found.
  • It's not a blood bath anymore, in that there is no clear victor
  • A skilless and naked dwarf, however, will have a very difficult time fighting off even a single carp. The dwarf's punches will bruise the carp and can tear open the flesh, while the carp's bites and tail lashes can bruise the hell out of just about every part of the dwarf, including organs, but can't do much else beyond that.
  • In my first test, the fight took so long the dwarf ended up skilling up in swimming. Once he stopped drowning he became a far better fighter. It got so bad the carp actually ran away. However, the two seemingly fought forever in the water thanks to the new material system's wonkiness.
  • My 2nd test was a more "natural" one - a fully clothed dwarf vs. a pack of carp. I decided on 4 of them. The dwarf fell into the water and tried to fight them off. He mashed open his left ear and somehow on of them mangled his arm. He ended up bleeding to death. The 3rd test produced similar results, only this one drowned. Still, the fights lasted awhile.
  • Conclusion: Carps are still dangerous, but they're dangerous in the RIGHT way. That is, they fight in packs and have an underwater advantage. Isolate them or remove their water advantage (by having your dwarf be a swimmmer) and their combat prowess quickly goes away. You know, this test has shown me that Toady's hardwork is finally paying off. SirPenguin 18:39, 8 April 2010 (UTC)
  • I've done some editing, trying to make the page more factual. What do you think? Thief^ 10:54, 20 April 2010 (UTC)
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